Rules of the game.

The important rules.

There are really only two rules that matter. The rest is just semantics.

  • We Are Adults...

    Some games have refs, some don’t. More than perhaps any other sport, we rely on the honor code to keep games fair and fun. Play like the adult that you are:

    • If you think you’re out, go out.

    • If you think the thing you felt was just the air of the ball passing your leg but you’re not sure, go out.

    • If you think your teammate is out, tell them they’re out.

    • If you think you’re out and no one saw it and you can get away with it, GO OUT.

  • ... playing a children's sport

    Play with the levity and joy that comes with that knowledge. Wear costumes, play with your opposite hand, try something different and new. Please try to maintain a level head and a positive attitude at all times. Aggressive, violent, and threatening behavior will not be tolerated at any time.

 

watch before playing.

The following video (not ours) does a pretty good job of reviewing the basics of how to play dodgeball. Something to keep in mind is that every league plays a little bit differently, and Bend Dodgeball is no exception to that rule. While Bend Dodgeball is in the process of developing our own “How To Play” video, keep in mind the following rule differences between our league, and the league in this video:

  • We play with SEVEN balls (not six).

  • We play with 12 players per team.

  • Side lines are soft boundaries not hard boundaries, meaning throws and catches made behind those lines do not count and the ref can call you out if you dodge out of bounds. The only line that is a “hard boundary” (results in immediate out) is the center line.

  • Headshots DO NOT COUNT, and will instead result in the throwing player being “out”. Exception to this rule is if you lean into or duck into the ball. Repeatedly throwing head height (whether contact is made or not, will result in removal from the game).

 
 

The rest of the rules.

Ok, now on to how to actually play.

Equipment

THE BALLS
Bend Dodgeball is played with people-friendly “no-sting” soft rubber balls. While they aren’t the giant red monsters that you used to get beat up with as a child, please be aware that any object hurled at high speeds can still smart a little if and when it connects with your frail human body.

THE OUTFITS
We all know that if you’re going to rock out with your balls out, you’ve got to look good doing it. We strongly recommend you play in form-fitting, breathable clothing that you find easy to move in. Most teams will organize a team uniform t-shirt paid for outside the cost of the season.

Occasionally teams will elect to play in themed costumes. While we encourage this kind of participation, please note that any costumes:

  • Must not include a substantial large design element that can swing about freely and that may possibly be hazardous to the well-being of other players on court with you.

  • Must not substantially impede your vision (including peripheral).

  • Must not be so heavy as to risk overheating, nausea, or heatstroke.

    Please Note: Clothing counts! Keep that in mind when choosing your team costumes.

The Teams

Coming Soon

The Captains

Coming Soon

Matches/Scoring

A standard Bend Dodgeball match consists of a 45-minute time period, during which two teams compete in as many games as time permits. A game ends when one team has completely eliminated the other from play. Every game won will be scored as 1 point. The team with the most points at the end of a match is the winner.

If match time expires in the middle of a game, that game is declared void.

Tie games are possible in regular season games. If teams are tied in an end-of-season tournament game, that match will enter overtime and, if necessary, sudden death.

Teams are required to switch court sides at the first opportunity between games after 22 minutes.

Start of Game

A standard Bend Dodgeball match is played with 7 balls. All 7 balls will be placed along the court’s center line—three on each side. Possession of the remaining 7th ball will be determined by the captains "ro-sham-bo".

Captains will ro-sham-bo to determine which match advantage each team starts with. The captain that wins may choose either ball control or court control. If the captain chooses ball control, the four balls will be placed on the right side of his team's court. The remaining three balls will be placed on their left side (and, correspondingly, the opposing team's right side).

The layout will be reversed at the opening of the next game, and then again, alternating back and forth every game until the match time expires.

If the captain chooses court control, he or she may choose which of the two court walls they wish to begin the match on. Whichever option the winning captain does not select is defferred to the captain who lost ro-sham-bo.

At the start of each game, all players on court must line up along the rear wall of their side of the court. Players must maintain contact with the rear wall until the referee’s starting signal.

On the referee’s signal, players may run to retrieve any of the balls within their initial control - that being only the balls on their right. This initial scramble is known as the rush. During the rush (and only during the rush), players may inadvertently step over the center line.

Please note: Players may not slide, feet first, to the line to grab balls in the opening rush.

Please note: Running for the balls before the referee’s signal (known as a false start) may result in a team losing ball control or the infringing player(s) being declared out.

All balls must clear the attack lines before they can be brought into play. This is done one of two ways:

  • A player crosses the attack line with both feet while carrying the ball.

  • A player tosses the ball to another player already standing behind the attack line.

Any ball thrown without clearing the attack line will be declared a dead ball.

How to Win

A team will be declared the winner of a game when all of the other players have been eliminated from play. When a player has been eliminated from play, he or she is said to be out.

You can be eliminated by an opponent:

  • If he or she throws a ball and it makes contact with you or your clothing without being caught.

  • If he or she catches a ball you throw offensively.

Or you can be eliminated by making infractions against the rules:

  • Touching the opposing team’s court (crossing the center line).

  • Jumping or dodging out of bounds.

  • Demonstrating poor sportsmanship.

Catches

When a player catches a (live) ball thrown by an opposing player, he is not only eliminating the player who threw the ball—he is also allowing the first person waiting in his own team’s outline to re-enter the game. This is officially known as a two-man swing but will more commonly be heard on the court as “One in!”

A catch is only valid if both of the catching player’s feet are within bounds and he or she clearly demonstrates control of the ball before releasing it.

Please note: If a player has a ball in his or her hands and catches another ball, the player must maintain possession of both balls. If a player releases the ball in their possession to make a catch, players must adequately demonstrate to the referees that they purposely relinquished control of the ball in possession prior to making the catch.

Please note: A trap is when a ball is caught while making contact with the floor or part of the building at the same time. Traps do not count as a hit or a catch and both players are considered safe.

Deflections/Blocking

A player may use his or her ball to block oncoming balls thrown at them by the opposing team.

Players must maintain possession of their ball immediately after deflecting a live ball. If a player drops a ball used for a deflection, due to the impact of the thrown ball, that player is out.

A ball that is deflected is still a live ball and can still eliminate other team members (or the blocking player) on contact or be caught to eliminate the person who threw the ball.

Please note: Your hands are an extension of you. If your hands or fingers get hit while attempting to block a ball, you will be called out! This is where the honor system comes into play the most!

Throwing

The surest way to eliminate an opponent is to throw a ball at them. The keyword here is throw. Balls that are kicked, spiked, punched, belly bumped, or spit out are not valid forms of offense. In fact, if you persistently do any of those things, you will probably be penalty carded, m’kay?

Live Ball/Dead Ball

A thrown ball is said to be live once it leaves a player’s hand and crosses the center line. A live ball can either eliminate opposing players by coming in contact with them or be caught until it becomes a dead ball.

A ball becomes a dead ball by:

  • Coming in contact with any part of the court or building.

  • Coming in contact with another ball traveling through the air.

  • Coming in accidental contact with an eliminated player.

  • Coming in accidental contact with a non-player.

  • Directly impacting on an opposing players head (see “Headshots”)

  • Being caught by an opposing player.

  • Crossing the center line off either a deflection or after coming into contact with an opposing player.

Once a ball is dead, it stays dead until it is thrown offensively again.

Pinching

Pinching is defined as manipulating the ball so that rubber touches rubber. Pinching is not allowed in Bend Dodgeball.

Headshots

There are two types of headshots in dodgeball, and are treated differently:

A contested headshot is considered accidental (to a degree) or reasonable due to specific circumstances:

  • The player is kneeling or crouching;

  • The ball bounces off of something and is dead but hits a player in the head (wall or ground);

  • The ball is deflected off of something and is still live (another ball or player);

  • A person is throwing at another player and the recipient walks in front of the throw;

  • The person lowers their head into the ball intentionally or unintentionally;

In the case of a contested headshot, the player hit is OUT and the throwing player receives no penalty.

A ball caught against a player’s face is considered a contested headshot and will count as a catch.

An uncontested headshot is unacceptable and unsafe

  • They occur in full standing position or slight shrug;

  • Are uncalled for and show a complete lack of throwing control;

  • Directly contact the recipient without hitting anything else;

  • Also includes “headhunting”: deliberately or accidentally throwing “high and hard” at head height even if NO CONTACT IS MADE and continue to do so after they have been warned by a referee. Whether intentional or unintentional, headhunting is not allowed under any circumstances. This is considered a technical penalty and is issued at the discretion of the ref and cannot be challenged.

In order to curb dangerous high throws, uncontested headshots have an escalating scale of consequences:

Consequences by occurrence:

1st headshot: The thrower is out, receives a warning that additional headshots or high and hard throws carry more serious consequences, but will remain eligible to be caught back in.

2nd headshot: The thrower is out and is not eligible to be caught back in. They must now sit the remainder of that evening’s game. If the 2nd headshot occurred in the second half of the night, the player will be asked to sit out the following week.

3rd headshot: If another headshot is thrown during the same season OR if refs and league organizers consider a player a safety threat regardless of prior infractions (i.e. shows no remorse, has thrown headshots in prior seasons, throws hard enough that serious injury results), league organizers may decide to remove a player from the remainder of the season or, in the case of safety concerns, banned from the league roster entirely and unable to register for future seasons.

No matter if a headshot is contested or uncontested, the thrower should immediately apologize and, more importantly, ensure that the apology is received by the headshot recipient. Lack of apology AND/OR not ensuring the recipient accepts the apology will be considered unsportsmanlike conduct.

Ball Control/Countdown

When a team has majority possession of the balls in play, that team is said to have ball control.

Once a team gains ball control, that team has 15 seconds to relinquish majority possession. Failing to give up ball control within the 15 second time period will result in referees stopping play and awarding the other team possession of all balls.

The 15 second time period resets as soon as a team throws or rolls enough balls to give up majority possession. If balls are thrown and immediately bounce back, giving the same team majority possession, the 15 second time period will immediately reset.

Please note: Balls must be thrown or rolled over the centerline. Balls may not be placed by hand over the centerline.

Out-of-Bounds

Live players must generally stay within the boundaries of their side of the court.

LEGALLY EXITING THE COURT
A player may only exit the court in order to retrieve balls that have bounced or rolled out-of-bounds. When exiting the court, a player must use the open exit spaces designated on both sides of the rear of their court.

Players may not exit their court if there is no ball out-of-bounds. They may not exit the court until the ball passes the out-of-bounds line. Exiting a court in anticipation of a ball that is headed for the out-of-bounds zone is not allowed.

Once out-of-bounds, a player has 10 seconds to retrieve a ball and return to their side of the court. Failure to return within 10 seconds will result in that player being eliminated from play.

Players may not carry a ball from their court to the out-of-bounds zone. They may however collect and carry as many out-of-bounds balls as they can within the 10 second time period. Carrying a ball into the out-of-bounds zone will result in that player being eliminated from play.

Players who are in the out-of-bounds zone absolutely may not reach into the court for any reason. If a player reaches in bounds from the out-of-bounds zone to pick a ball, that ball will be rewarded to the opposing team. If a player reaches in bounds to interfere with an ongoing play, he or she will be penalty carded.

Players who have legally gone out-of-bounds to retrieve a ball are safe and cannot be eliminated until they step back on to the court with both feet.

The last live player on a team cannot exit the court for any reason. If a player is the last live player on their team and exits the court for any reason, the other team will be declared the winner of that game.

DODGING / CATCHING OUT OF BOUNDS
Players cannot dodge out-of-bounds. If a player moves out of bounds in order to avoid being hit by a ball, that player will be called out. Players must have one foot completely crossing the line to be declared out-of-bounds.

Players who step or fall out-of-bounds while catching an opponent’s ball are safe (provided they successfully catch the ball). Whether the catch is valid depends on when the defending player successfully takes control of the ball. If they take control of the ball while both feet are still within the boundaries of the court, the catch is valid. If a player’s foot is outside of the court boundaries before he or she takes control of the ball, the catch is invalid and both players are safe.

CENTERLINE
While players may reach across the centerline in order to retrieve a ball, they may not make contact with the floor of their opponent’s court. Touching the floor of the opponent’s court will result in a player being eliminated from play.

Please note: The centerline “extends” across the length of the entire gymnasium. While a player may reach across where the centerline would be in the out-of-bounds zone, he still may not cross it.

For safety reasons, jumping across the line in an attempt to hit the opposing team before you hit the ground (known as a suicide play) is not allowed in Bend Dodgeball.

THE OUTLINE
Once a player is eliminated, he or she must immediately proceed to his or her team’s outline, located out-of-bounds to the right side of that team’s court. The first person standing in the outline is the first person eligible for re-entry upon a catch.

As soon as a player is eliminated, they can in no way interfere with the ongoing game. This means no swatting oncoming balls or kicking or passing balls to fellow team members as they exit the court.

Players must line up in the order that they reach the outline. Line jumping (in which one player cuts in front of a teammate who was eliminated before him or her) may result in yellow carding of all involved and forfeiture of the ongoing game.

Players who leave the outline forfeit the ability to be caught back in during that game. If there are five players or less in the outline, a player cannot leave the outline, even to shag on the other side of the court. Doing so may result in that player being ineligible to come back into the game.

Players must already be standing in the outline with both feet in order to come back into a game.

Players have 5 seconds from the moment his or her team makes a valid catch in which they can come back into the game. If the player does not enter the court in that time, he or she be deemed out and must move to the back of the outline.

A player becomes active upon re-entry as soon as he or she steps in-bounds with both feet.

Other than shagging balls out-of-bounds, players in the outline may not interfere with the game at any time, for any reason.

Please Note: For safety reasons, once you have been eliminated, please drop any ball you are currently holding, raise your hand to notify all other players that you are out, and walk quickly and directly to the outline, while watching for incoming throws. It is your responsibility to protect yourself while walking to the outline.

Shagging

Both eliminated and alternate players may shag balls for their teams while in the out-of-bounds zone. This means that they can retrieve any ball on their side of the court in the out-of-bounds zone and make them available to live players on their team.

Shaggers may not:

  • Reach in bounds for any reason. Reaching in bounds for a ball will result in the ball being awarded to the opposing team.

  • Roll or throw balls into the opposing court.

Players may shag balls only while standing on their own side of the court. Players may reach for a ball on the opposing team’s side of the out-of-bounds zone but they may not set foot in it.

Injuries

Players who are injured during the course of play may remove themselves from play for up to two minutes (at the referee’s discretion) in order to compose themselves and make sure they are still able to physically continue.

Please note: If the player’s team is eliminated while he or she is still off court, the game will be declared officially over.

If a player is unable to continue after two minutes, the first person of the same gender in the outline will be allowed to take his or her place. If there is not a player of the same gender in the outline, then the next person in line may take his or her place. If there are no players in the outline then an alternate rostered player may take the injured player’s spot.

Please note: If a player in the sole remaining player on their side and is injured during play, the opposing team will be declared the winner.

Stalling

Teams must deliver the balls to the opposing side in a manner that the opposing team has an opportunity to take possession of the balls. Balls that are consistently and deliberately thrown out of bounds or at the ceiling in a way so that they bounce over the opponents heads is considered stalling. If a referee concludes that a team is stalling, he will deliver one verbal warning. If a team continues to stall, the referee will order them to relinquish all balls to the opposing team.

Time Outs

Both teams are allowed one 30-second time out per match. Team captains are the only players who can call for a time out. They may do so if they if they are a live player or in the outline.

During a time out, eliminated captains (and captains only) may step on to the court in order to address any live players.

No player on either team may use a time out to gather balls or manipulate the court in any way.

Time outs are given at the referee’s discretion. A time out is not official until the referee’s whistle is blown, at which point all game play is stopped and all balls are declared dead (even if in mid-air).

Referees

Referees are here to ensure the integrity of the game. A referee’s main priority is to keep the game moving and to rule on any unclear plays.

As part of your season registration, you will be required to referee one game during the season. This shares the responsibility among players and instills a sense of empathy so you have literally stood in the referees shoes during tough calls.

It is not a referee’s job to police you. You are expected to follow all rules and regulations whether a referee sees you or not.

All referee calls are final.

While captains may calmly discuss a play with a referee (within limits), no players are allowed to argue with or berate the referees. Any undue behavior towards referees will result in penalty cards.

Penalty Cards

Coming Soon

Player Conduct

We’re all adults here.

As adults, you are all expected to treat everyone else in the league with respect and dignity. This means all of the following is absolutely unacceptable:

  • Picking arguments over dodgeball in our sponsor bars.

  • Picking arguments over dodgeball on publicly traversed social media sites like Facebook or YouTube.

  • Verbally or textually berating or using derogatory language towards your teammates or other players in the league. (This includes team emails!)

  • Physical violence of any kind on court or in our sponsor bars. There is a ZERO tolerance policy for this.

Any player found to be engaging in any of these behaviors will be disciplined accordingly.

Substitute / Replacement Players

Coming Soon

End of Game

At the end of the match the referees will initiate a 10 second countdown. At the end of the countdown, once the refs blow the whistle, all balls are considered "dead" and the match is over. Teams are then encouraged to high-five and head to the after party!